Basic Geometry & Warping
A showcases featuring basic sphere geometry enhanced with shader material, demonstrating the power of shaders in creating dynamic, visually striking effects. The sphere's material, deformations, and lighting are all crafted within the shaders, using noise algorithms like domain warping and ridged FBM (Fractional Brownian Motion).
These techniques add complexity and depth, transforming a simple shape into a vibrant, evolving form, highlighting the creative potential of shaders in generating sophisticated visual effects and textures.
useful linksInspiration & Resources
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