Frame Buffer Objects & Particles
In Three.js, an FBO (Frame Buffer Object) is a powerful tool for rendering scenes or elements off-screen, which can then be used as textures or for post-processing. This technique is essential for creating complex visual effects.
These showcases use FBOs with particle flow fields to create mesmerizing visual effects. By rendering the flow field off-screen, they enable complex and beautiful scenes with hundreds of thousands of particles while minimizing GPU load.
useful linksInspiration & Resources
#FBO
#particles
#shaders