Mono Kami 

about

Immersive 3D web app built around a large-scale model and extensive panoramic scenes, with shader-driven occlusion, reflections, and dual camera systems. Developed solo with focus on rendering stability.

project role

Creative Frontend Developer /
3D Development

Key contributions include:

what I did

Led full frontend and 3D development as the sole developer

Architected and managed a large-scale 3D environment with ~50 panoramic scenes

Implemented animated building occlusion with shader-based intersection highlighting

Extended and optimized reflective material for real-time rendering efficiency

Developed glow shaders for interactive UI elements

Engineered a camera animation system:

Full app version: carousel-style orbital camera animation around the central object

Alternate app version: animated camera fly-in to panoramic points with automatic rotation to real panorama orientation

Optimized rendering pipeline for stable cross-device performance