Mono Kami
Immersive 3D web app built around a large-scale model and extensive panoramic scenes, with shader-driven occlusion, reflections, and dual camera systems. Developed solo with focus on rendering stability.
Creative Frontend Developer /
3D Development
Key contributions include:
Led full frontend and 3D development as the sole developer
Architected and managed a large-scale 3D environment with ~50 panoramic scenes
Implemented animated building occlusion with shader-based intersection highlighting
Extended and optimized reflective material for real-time rendering efficiency
Developed glow shaders for interactive UI elements
Engineered a camera animation system:
Full app version: carousel-style orbital camera animation around the central object
Alternate app version: animated camera fly-in to panoramic points with automatic rotation to real panorama orientation
Optimized rendering pipeline for stable cross-device performance